Lighting, camera, action!

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This weekend I started working on the lighting part of nerve. You can now place pointlights in Maya, animate them, or parent them to other objects, and they get automagically used by the viewer. Detecting which lights influence which objects I test their bounding boxes hierarchically against the bounding boxes of the scene geometry. Afaik it's not too bad performance wise. And, well, it works great :)

The next step is to improve my material shaders, to support multiple lights, since it only supports 1 light per material at moment. This will be increased to a max of 4 lights at a time per object. Ohw and I'm thinking about using lightmaps for non-moving/static objects.

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