After such a long time I think it's time for a small update. The last weeks I managed to work a tiny little bit on Nerve. I've implemented very basic frustum culling, using bounding boxes. I'm going to improve it a bit by using hierarchical culling and some extra checking using bounding spheres. But I'm already a bit proud of it. It's my first frustum culler ever :) (I always only did near-plane culling in the past ;)) Btw, lots of kudos to
this Frustum Culling article on flipcode.
Well, I'm going to pimp the viewer a bit more now. It will need better/correct materials, lighting, perhaps shadowing and off course post-effects.
Ohw and this doesn't mean I dropped the XNA ideas. Well hmm, maybe a little bit... For now :)
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