Mesh subdivision added


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Okay, I've finally implemented mesh subdivision. To be precise, I've implemented Loop's subdivision algorithm. It took a bit longer than expected, since I was trying to implement the wrong algorithm ;)

Anyway, it works great, and it really hides almost all of the geometry artifacts caused by the lossy compression of the vertices. The added screenshots are of the same polygonal model as in my previous post, but this time with 1 iteration of the subvision algorithm performed (quadrupling the polycount).



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