BP was great, although we didn't win the 64k award. We kind of expected that already.
One thing I rather liked was Bonzaj' (from the
Polish demogroup Plastic) seminar on his demo engine "picoEngine", which is totally integrated into Maya.
A year ago I already found some info on their engine. And it really looks a lot like nerve, although I have to admit that their engine appears to be set up a bit more professionally :) Anyway, he also showed a scene from their newest production for PS3, which is being sponsored by Sony:
Linger in the Shadows.
Next stop: Outline 2008, first week of May.
0 Comments for “Back from BP08”
Add a comment