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BP was great, although we didn't win the 64k award. We kind of expected that already.

One thing I rather liked was Bonzaj' (from the Polish demogroup Plastic) seminar on his demo engine "picoEngine", which is totally integrated into Maya. A year ago I already found some info on their engine. And it really looks a lot like nerve, although I have to admit that their engine appears to be set up a bit more professionally :) Anyway, he also showed a scene from their newest production for PS3, which is being sponsored by Sony: Linger in the Shadows.

Next stop: Outline 2008, first week of May.

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