Postprocessing support


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Just wanted to share a small and short demo of the new postprocessing pipeline of Nerve. I've been working on this new thingy this weekend (and a few evenings last week) and it seems to work quite okay.

A postprocess effect "chain" is a series of postprocess effects that are applied on the whole screen in sequence. Each effect is actually just a shader created with Materialist applied to the whole screen. Things as screen distortion effects, tone mapping effects, bloom effects, etc... are all possible this way. Anyway, I've made a testscene with two (crappy) post process effects in it, just to show some extreme things that are possible: (Ohw, and I know that it doesn't look nice at all, it's programmer art ;))


6 Comments for “Postprocessing support”

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