nerveHD's first steps


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The last 1 / 2 weeks I've been working on the demo system that we're going to use for our full size demo for the Intel democompetition and I just wanted to post some info of it's current state here. The difference with this demo and all our previous demos is that we don't have any size constraints this time. Therefore our "nerve" demosystem in its current form is not quite useful, it simply lacks all the basic things you need for full sized demos. Things like 3d models, textures and mp3 audio are not supported by nerve. Well at least not pre-generated.

So I'm working on a spin-off engine for our new demo: nerveHD. HD, since it will be capable of handling more complex things than nerve is capable of. It is integrated into Maya, just like nerve, using a viewport rendering interface, and it uses COLLADA for all its data transfer. Its rendering system is a pimped version of Nerve's rendering system.

I still have a lot of things to implement, but I have the basic systems up and running now. It can already process COLLADA scenes correctly and render them inside Maya, as you can see in the screenshot.

Some things still underway are: animation support, HDR, skinning, particles, overlays and (soft) shadows. That's the plan at least.


1 Comments for “nerveHD's first steps”

  1. Blogger Chris 

    Ey man.. das hippe shizzle! Ben heel benieuwd hoe het eruit gaat zien. Wish u 2 the best of luck!

    ps. Me want more screenies!!

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