Wrecked Angle released at Outline 2008

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We just came back from Outline 2008 (in Braamt/NL) where we have released a new 64k production: Wrecked Angle. It's our first release that uses our own softsynth (pandora) instead of v2 that we used before, and it's also our first release with the new shading pipeline of nerve. All this new tech assured me that I've had enough bugs to fix in the past days. Izard and I have been working quite hard the past week to get everthing together. Pandora was full of little ("this setting should have an exponential range") and big ("omg, everything is out of sync?!") bugs.

Anyway, we've been working on this release from wednesday last week right until the deadline yesterday evening, six o'clock. We even had to work through the night yesterday, and skip the sleeping part, to get everything working. But we did manage to fix it all up into a final release were we're more or less proud of. It is actually more "polished" than our previous releases.

Ohw and for this demo Izard again did the soundtrack (but this time using our own synth pandora, instead of the dull v2 synth) and I took care of the coding, visuals and direction.

The release can be found here: Wrecked Angle on pouet.net, or check out the video I captured of it:

Ohw and Outline 2008 was really fun, despite the fact that we didn't even reach into the top 3 with our entry. Which was kind of weird, we hoped for a higher rank.

Anyway: this was more or less a first step into the direction we want to go. Were going to advance our soundengine a bit further, and we also need some improvements to our graphics system. Next stop: Evoke 2008.

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