After getting some inspiration from
ProFX, a commercial procedural texture engine, I made my own vector rasterizer node for Gentex this weekend. It currently only supports SVG files, and only a vary limited subset of SVG's features. Only colored lines of variable width to be precise :) But it's already quite useful. Rasterizing is btw completely performed by GDI. Support for filled shapes, curves, gradients etc might be added later on.
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