Normalmaps


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Normalmaps are finally working correctly now. I already had support for them but they were completely buggy. Since I can now render directly to Maya's viewport, it was much easier to find the bugs in my shaders and mapping code.

Anyway, this already makes it possible to create much cooler visuals. Although I perhaps have to implement some other lighting models than my current phong implementation. Everything looks so plastic this way ;)



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