And another two years passed without any status updates... Oops. After my previous post from 2011 I actually continued working on my demo system and I've also continued producing 64k demos; I just forgot to occasionally post something here :)
Anyway I've been quite productive since then. Together with Izard I've released 6 64k demo's until now. I changed my nerve demo system from a 'normal' shaded polygonal mesh renderer into a gpu-raymarcher engine with which we now mostly raymarch distance fields as is nicely described here
. This allowed us to generate better looking graphics much easier than before.
Here's a short overview of the things I released so far. All of them are 64k demo's. The most recent one comes first.
Astral Flux, released at Outline 2013 yesterday:
Signify, released at Revision 2013, april:
Variflux, released at Outline 2012, october:
Undercut, released at Evoke 2012, august:
Metaphorm, released at Revision 2012, april:
Traversing The Unknown, released at Evoke 2011, april:
So I am actually still quite active :)