Got the rendering code of Gentex working now. It will only update changed (dirty) nodes and all nodes depending on dirty nodes.
Also added resultwindows to Gentex. You can now see the resulting texture in a separate window, and it gets updated when you render your network. At the moment only the resulting image in the end-nodes (the "collector" nodes) can be shown in a resultwindow, but maybe it's useful to be able to attach such a resultwindow to any network node... that way you can kind of probe the intermediate results. But that would only be a nice extra for later.
The next step will be to implement the editing of node parameters. Atm you can not change any of the settings. I also have to implement the auto-render-upon-change feature.
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