Published Sunday, August 15, 2010 by Glow.
With only two weeks left before Evoke
starts I'm currently working hard on adding some new stuff to our software synthesizer, Pandora
. For our new 64k demo Izard wants to create a soundtrack that's a bit different than the ones for our previous releases, so we made a list of features and improvements that should make it possible. One of the biggest things on the list was a complete overhaul of the mixer. We already had a basic 16-channel mixer since the beginning (we started Pandora about 3 years ago), but it was about time for some improvements.
Anyway, here are some pictures of Pandora's current state. The system consists of a VST plugin (of which the GUI is shown in the screenies), and a runtime playback library. Both are written in pure C++. And the VST is actually just a wxWidgets
-powered GUI on top of the playback library.
Please note that I haven't spent much time on the GUI. It is intentionally kept ugly, because I currently rather focus on adding new features. When that's more or less stable, I'm probably going to replace the current look by a fancy skinned style.
So that's what I'm currently working on.
Ohw and I'm also actively looking around for a new job now. Playlogic
, the game development studio that I've worked for the past two years, went bankrupt two weeks ago. Had a great time there, so it's kind of sad. But on the bright side it does give me lots of spare time to prepare for Evoke :)